[newWorkspaceIndex, this._dropPlaceholderPos] = [this._dropPlaceholderPos, -1];
// Nab all the windows below us.
- let windows = global.get_window_actors().filter(function(win) {
+ let windows = global.get_window_actors().filter(function(winActor) {
// If the window is attached to an ancestor, we don't need/want to move it
- if (!!win.meta_window.get_transient_for())
+ let window = winActor.meta_window;
+
+ if (window.get_transient_for() != null)
return false;
if (isWindow)
- return win.get_workspace() >= newWorkspaceIndex && win != source;
+ return window.get_workspace() >= newWorkspaceIndex && winActor != source;
else
- return win.get_workspace() >= newWorkspaceIndex;
+ return window.get_workspace() >= newWorkspaceIndex;
});
this._spliceIndex = newWorkspaceIndex;
// ... move them down one.
- windows.forEach(function(win) {
- win.meta_window.change_workspace_by_index(win.get_workspace() + 1, true);
+ windows.forEach(function(winActor) {
+ let window = winActor.meta_window;
+ window.change_workspace_by_index(window.get_workspace() + 1, true);
});
if (isWindow)